Civ 6 amenities guide. Jun 21, 2020. Civ 6 amenities guide

 
Jun 21, 2020Civ 6 amenities guide  Once the war is ended, war weariness decreases until it reaches zero

Gain 300 Gold after earning Gold from a Barbarian Outpost. Philip II, leader of Spain in Civilization VI. 7) 7. In the early game, farms and tiles next to fresh water can provide a small amount of housing. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. 1) Low Housing Dangers 1. Bonuses range from an. e. Following this guide requires the Gathering Storm expansion. if you have a game with 8 civs and 4 continents, it'll generally be 2 per continent. Edit: As a response to some of these replies, I typed up a. The art of expansion is everything for any nation, people being the lifeblood of civilization. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Maori, Leader, Kupe. If a Civilization sends enough Envoys to a City-State, the city-state will declare that civilization as their Suzerain. 3. Apr 4, 2017. Production for your earliest cities is a precious commodity, so you have to take. Introduction. To start, with when planning a building, think about starting housing bonuses: Building without water gives you the default +2 housing bonus. The. Once you improve it (worker) you'd get the Amenity bonus-- note the tile doesn't have to be worked for the Amenity to kick in. Both rewards increase to 500. Let’s start with trading. Australia has zero weaknesses and playing vs them is a catch-22. Jul 30, 2020. As cities lose one amenity per two points of population starting at size 4, that means you need four amenities for every size 4+ city, five amenities for every size 6+ city and so forth to maintain that status. , the city's main tile), and which. ago. For more help on the game, you can check out. Increased Diplomatic Visibility with all civs. May 14, 2017. Pre-Rise and Fall content packs. Industrial zones and entertainment complexes in. Even though it might sound strange, religion is a perfect way to get Amenities in Civilization VI. This means that for 3 population you need 1 Amenities, 5 population needs 2 Amenities, 7 population requires 3 Amenities and so on and so forth. Estadio is also a phenomenal wonder for amenities: with it, every city gets +2 amenities. Lightning WarfareBack to Civilizations (Civ6) The Mayan people (or Maya) represent a civilization in Civilization VI. Making Aerodromes Worth It. When he's not working on his business, he's likely in the gym or playing video games. As you improve your Amenities in a given city, it will help promote growth and boost the Population of that city. +3 Amenities ; These benefits affect a six-tile radius, meaning leaders forced to wage war in close quarters run a lesser risk of. Each city’s Amenities level is the sum of positive and negative Amenities, which affects the satisfaction level of its citizens. This is also how it worked in Civ V. BUENOS AIRES: bonus resources behave like luxuries. Also, if you want an overview of the housing and amenity status of all your cities, click on the "reports" button at the top and choose "city status". This game mode is only available to those who have. The improvements for these luxury tiles are unlocked through the tech tree; you get plantations from Irrigation, which allows you to improve Cocoa, Cotton, Tobacco, etc. I. ago. Intro: America is a late game Tourism powerhouse, and I mean POWERHOUSE. 15 Live Down By The River. Toys. In Civ VI, your early game decisions represent building the. We will show you how to. Resources are special commodities found in limited quantities on the map. Sankore. Despite the negative association with living "down by the river," it's undeniably a winning strategy in Civilization 6. They are one of the core game mechanics that help cities grow and yield increase. Back to City Housing is a new concept in Civilization VI, which acts as a slowing factor and eventually a hard limit on Population growth in each city. . Civic is one of the various parts of Culture in Civilization VI. One of the most learned women of her time, her interest in philosophy, science and art led her to correspond with notable scientists and scholars such as Grotius, Gassendi,. ) Some wonders, such as the temple of Artemis grant amenities. Back to the list of districts The Entertainment Complex is a District in Civilization VI, dedicated to providing happiness and Amenities to your empire. This is all we have got in our Civilization 6 Amenities guide. ) The happiness mechanic is much improved. Leader Unique Ability: Kupe’s Voyage. Colosseum: +3 Amenities from entertainment Alhambra: +2 Amenities Huey Teocalli: +1 Amenity from entertainment for each adjacent Lake tile Macarana Stadium: +2 Amenities in each city of your civilization. Mausoleum at Halicarnassus. However, unlike Food, Production can be converted into other statistics like. Better worker charges visibility mod is supplementing this. ; Secret Societies is a mode in Civilization VI that allows the player to join the Hermetic Order. In Civilization VI, when a resource is worked (or there's production), it provides bonuses to an empire. If your city had 4 population in a dark age that would be 2 loyalty pressure. 4) Great People 5) The Power of Prosperity Housing Here players can take a look at the selection of , they can also learn about the. Because my desk has a fairly small surface size, it's. . Examples below: China paid me over 120 gold per turn. Whether you plan to dominate humanity or lead it into the stars, these ten world wonders can support your goals. Brazil: In place of the 'Entertainment Complex', Brazil has the 'Street Carnival'. Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Adversely, there are two ways to get negative amenities: War weariness and Bankruptcy. Civilization 6 does offer multiple paths to victory, but some World Wonders fit into any strategy. At first, it’s a small, harmless thing, but as time goes on, it grows in size until it’s capable of mowing down everything in its path. Closer cities can better share resources like farms and districts, which boost other farms and districts in neighboring cities. Normal units only do 15% of their normal damage to city walls and don’t make a dent in the city itself; ranged units only do. You cannot improve the tile a city is built on (this happens through. You can’t wield powerful armies if you don’t have the population for it! Special thanks to “Fun Breakers” on YouTube who put together this great guide. Colosseum is a key wonder, if not the strongest wonder in the game. +5 in all cities is completely impossible to. Eyswein. Back to Terrain (Civ6) In Civilization VI, Appeal is a special adjacency bonus that measures how attractive a tile is to both citizens and tourists. Mines also have +4 amenities. Civilization 6 is a complex strategy game in which even setting up a game can be complicated if the player isn't familiar with the various standard and advanced settings they can tweak. For instance, a city of 5 or 6 citizens will only need 2 amenities to be content, whereas a city of 11 or 12 people will need 5. I. Hattusa - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; 6. CIV 6: Absolutely struggling with Amenities and CIV Relationships on Deity mode! I am able to win Deity mode/Standard speed 90% of the time, but in every single game my amenities suffer and I receive horrendous warmonger penalities. River Goddess Pantheon Belief: +1 Amenity for cities with a Holy Site built next to a river. Once the war is ended, war weariness decreases until it reaches zero. ago. 3K. It's easy to spend. Pick a Civ you want to learn and play it on a difficulty in single player that you are comfortable with. With Julius Caesar, you get 200 gold when you conquer a city for the first time, and 100 gold when you clear a barbarian outpost. Also it’s worth to point out that you’ll need 1 amenity for each 4 population in each city. Leader: Pachacuti. Building near the sea gives you a +3 housing bonus. But the entertainment complex buildings (zoo and statium) both provide amenities to every city center up to 6 tiles away. Pre-Rise and Fall content packs. How many base amenities can you get for each city before applying the limited amenities from luxuries or wonders? With Base Amenities I mean amenities every city can get like : 1 Free Amenity for each city, 1 Amenity for Entertainment Complex. If you take advantage of these abilities, in addition to utilizing the various new governor types, you can get a huge advantage in the mid to late game. Devastating military units, astounding scientific breakthroughs, awe-inspiring religious wonders and must-see tourist hotspots characterise the late game in. Civ 6 singleplayer and multiplayer can be tough, but. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Other ways to raise Housing points. The Julius Caesar strategy is simple. Amenities can give a bonus of up to +6 loyalty if you have a surplus, but can also give -6 if you run a deficit greater than 2. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Some CS also have amenities bonus that are quite strong (Buenos Aires, Muscat, Zanzibar), they are good CS to invest envoys on. The world of Civilization can be a bit intimidating if you haven't yet played any of the prior releases, or quite a bit has changed if you have, so sit back relax and read up. Bonuses - Bath (Rome)Main article: Persona (Civ6) Personas are variations of existing leaders with new appearances, abilities, and agendas, depicting them at different points of their lives or emphasizing different aspects of their rule. . on November 01, 2016. Each luxury resource provides 1 amenity to 4 cities. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. For mid to late game, if necessary, you can build Entertainment districts or Water Parks (R&F). I generally make 1 or maaayyybe 2 allies in the game. If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local Files. This Civilization 6 guide is chock full of tips and tutorials to help you get started in the 4X strategy gameRELATED: Civ 6: Complete Guide. See also: Governments & Policies Social Policies in Civ 5 are now replaced with Civics, which in essence belong to their own separate tech tree and utilize Culture. Introduction. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. There are a few things that I think would help make playing easier and more fun. From leader profiles to in-depth strategies in every game phase. Found on grassland and grassland hills without features. Following this guide requires the Gathering Storm expansion. If you imagine moving a unit over the distance each tile they would cross counts as one. Each has a different role and has different bonuses based on its type. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). 2) Good Population Advantages 2) Housing Structures 2. This guide explains the basics of each civ in the game, including: The civ's icon. Forbidden City. Terminology used in this guide and not in-game is explained here. There are a number of ways to increase amenities in your cities. However, unlike Food, Production can be converted into other statistics like Science, Culture, Gold or. The city grows slower and generates less stuff blah blah. Also, a note about apostles/evangelizing (might be too specific for beginner's guide): the in-game description definitely does say that an apostle must have 2 remaining charges to evangelize, but right now that seems to be bugged (seems to require all of the apostle's charges instead of 2 charges). Following this guide requires the Gathering Storm expansion. Civilization 6 tips for easy victories to win every game in my civ 6 2022 new guide and strategy series. This makes wide a bit more efficient. Rule of thumb is that new city should have at least one new luxury. If you lack amenities, the growth and productivity of your citizens will decline. Use the quick-links in the contents table below to jump to the topic that interests you. 27 votes, 15 comments. There are two ways to get negative amenities. This isn’t for power users; rather, it’s intended for new players looking to beat Civ VI on higher difficulties without using exploits or obvious imbalances (such as Scythia’s horse economy). Six DLC packs that add new civilizations, leaders, scenarios, and more. In this scenario you should have: -1 ranged unit in your coastal city. However, certain Wonders are great at boosting loyalty. Amenities aren't really a problem unless you start running into loyalty issues. This guide will be continuously updated whenever needed. What are amenities, how do you get more. Each City in Civilization VI is now comprised of Districts, and there are a total of 13 district types including the city center. Overall, there are six ways to get positive amenities: Resources, Civics, entertainment, Great People, Religion and through the building of National Parks. These groups operating from the shadows bestow powerful bonuses and unique buildings and units to civilizations that join them. With the release of the Rise and Fall expansion to Civilization 6, a few new mechanics where added to the game. So a diamond tile that has no mine, gives you no luxury resource, but you'd get the base yields. With. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 1 Amenity for Arena. You'll grow extremely slowly at or near your housing cap. In Civilization 6, this has been made into Amenities: features of the cities of your nation that keep your citizens happy with your rule. If you move continents you'd typically then be fighting for space with 2 others. . Great People (GPs) return in Civilization VI. The opposite of this usually works great with Spain, in that you want to move to the. Estádio do Maracanã: +6 Culture, +2 Amenities from Entertainment, +2 Amenities in all of your cities. The number of Amenities required is tied in with your population size. Purchase Civ VI and it's DLC while supporting the channel here! are a core part of Civilization VI and are crucial. The Settler will be the unit to found your first city so it is important that you find a suitable spot for it. 1) Luxury Resources and Improvements 4. Dan Western is the founder of Gaming Gorilla, as well as several other infotainment blogs. For every 2 Population you have, starting at 3, you’ll need 1 Amenity to keep your population content. Temple of Artemis. Policy Cards. In short, build. This Civilization 6 guide is chock full of tips and tutorials to help you get started in the 4X strategy game. . Pre-Rise and Fall content packs. Civ 5 felt like every city can be a swiss army knife that can do EVERYTHING. It is affected by a number of. In fact, you’ll begin your empire with an Amenity; your capital city always starts with one by default. This matters a lot, and it is best to stay on the Happy level. Back to Civilization VI Go to Religion Faith is one of the main statistics in Civilization VI. Rome, Spain, Gran Colombia, Portugal, Mali, Phoenicia, etc. 8. 1) Neighborhoods and Preserves. Be warned, however, as war weariness and bankruptcy will lower the Amenities in each city. In this article, players will find a guide on how to increase population growth in Civilization 6. You've asked for it, so here we go! The first of a two part series looking at moving up the difficulties in Civilization 6. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Highlight available ruins and shipricks when selecting your archaeologist (just like the way great people and their associated structures works) 2. • 2 yr. Hello! Civ 6 is my first Civ game after watching my friends play a bit on and off for a few years (some with Civ 4, others Civ 5). AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. It is built in the Entertainment Complex district and requires a Zoo (or one of its replacements). We would like to show you a description here but the site won’t allow us. Here's a Deity Guide for Amenities in Civilization 6! Almost everything you need to know about Amenities in one short video!Want to play Civilization 6? Clic. • 2 yr. Trading Posts are destroyed when a city is captured and they must be reestablished (at half the cost/time of the first time). Some city states give amenities if you are suzerain. Discusses flanking and support bonuses. The new district system is the backbone of the economy in Civilization 6. To be more constructive though no less accurate. Adjacency bonus (Civ6) Adjacency bonuses аre а new mechanic widely used in Civilization VI to simulate the beneficial or non-beneficial effect terrain and game objects have on each other. This improvement allows you to mine more resources. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. How to get more Amenities in Civilization 6. Jul 30, 2020. Make sure it's a balance of food and production: No Food = no more pop = no more citizens working tiles = low production city. Civilization VI. If your cities are unhappy, they will suffer reduced production, population growth, science & culture, pretty much everything. You need 2 strategics to be able to build a unit, but only 1 in cities with an encampment or harbour. Main Page. (-15% Growth & -5% Non-Food Yields) Revolt: 7 or more Amenities less than needed. Pre-Rise and Fall content packs. There are several ways to increase housing in Civilization 6. Yes you are correct, each luxury resource will provide amenities to your civ at a rate of 1 Luxury resource = 4 amenities. ; War Weariness can lead to decreased productivity, lowered loyalty, increased likelihood of rebellions, and other negative consequences. Don’t establish cities too close to each other. By accumulating Faith and Holy Site districts, a Civilization can found a Pantheon and eventually a full Religion. Late game strategies in Civilization 6. Some abilities and wonders give apostles extra. Play the game up to a point where you have to make a decision on what you want to make inside your city. Every additional two citizens from three and up raise the number of amenities needed for the city to be content by one. Each city-state will have no more than one suzerain at a time. Civilization VI District Guide (August 2020 Update) and a Fan Blog Preview. 2. The Warmonger Penalty Civ 6 can significantly affect your diplomatic relationships with other civilizations. A CIV for all players: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. For mid to late game, if necessary, you can build Entertainment districts or Water Parks (R&F). Following this guide requires the Gathering Storm expansion. New Frontier content packs. It plays into the heavy emphasis this game gives to terrain use and the planning of the new urban sprawl in the form of Districts and wonders being built on. All Civ 6: Complete GuideStrategy []. Rise and Fall Expansion. Unlike in prior games, individual Great People now have distinct bonuses similar to Founding Fathers in Civilization IV: Colonization. Assigning an appointed Governor to a specific city within their civilization. As such, they directly channel the power of the central authority in their areas of specialty. Simon Bolivar - Gran Colombia. And I think the game spreads it evenly through out your cities. Some great merchants grant amenities (possibly other great people, not sure. Capture, let them revolt, then raze them so I get less. . You will start your game of Civilization VI with a Settler and a Warrior. Question. The chapter below of Civilization 6 game guide is fully dedicated to AI controlled barbarians. Grants 2 Jeans, a uniquely manufactured Luxury resource which provides +4 Amenities each. Effects: +1 Culture +2 Gold +1 Appeal to adjacent tiles +1 Culture for every adjacent Holy Site and Theater Square +1 Gold for every adjacent Commercial Hub and City Center +1 Culture (with Diplomatic Service) Restrictions:. When I started making Civ 6 guides, I made a conscious decision to only cover bonuses. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Tips for Civ 6 (Beginner’s guide) Settling a city: Make sure to settle next to a river/lake (Dark green highlited tiles); look at yields, a good city would have at least two tiles with 2 food + 2 production. +4 Housing, +2 Amenities, -8 Gold to all cities with at least 3 specialty districts. In general, having three tiles with a score of 4 or higher is ideal. Certain policy cards will also provide amenity bonuses. In order to get the most out of Scotland's civ ability, you need to have as many ecstatic cities as possible. Owned and Operated by Valnet Inc. Effects: +2 Amenities from entertainment to all City Centers within 6 tiles of this Stadium's Entertainment Complex. Civilization VI is a game that prides itself on 4x gameplay, that being to explore, expand, exploit, and exterminate. This starts counting from 3 population. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. It grants 100% Loyalty to any. There's really no reason to limit city growth unless you're worried about amenities and there are plenty of ways to get amenities. Make sure it's a balance of food and production: No Food = no more pop = no more citizens working tiles = low production city. GS – 10% increase to ALL yields. (great for coming up with early game scenarios as you can set this up faster. Rise and Fall Expansion. Amenities - Brazil: Street Carnival (Amenities) or India: Satyagraha. Each Camp, Pasture, and Plantation improvement within 4 tiles of this wonder provides +1 Amenity. Amenities (and. Bonus production toward Medieval, Renaissance, and Industrial era wonders. Forbidden City is a Renaissance Wonder that is unlocked with Printing. A lack of housing in a city will slow the city's growth. Unrest: 1-2 Amenities less than needed. . Tourism is one of the main statistics in Civilization VI. This civilization 6 guide will rank every civ 6 great person type. It represents an empire's power in matters of the immaterial and the spiritual world. Rise and Fall Expansion. Each element of the tree will be analyzed for advantages, costs, and usefulness for the given gameplay stage. The mod also features some civ specific balancing to ensure the mechanics work nicely with every civ. You have 1 Iron, you can build as many swordsmen as you want, but only from the encampment. Water tiles do not have Appeal unless they contain a natural. 1 Amenity for. In the case of loyalty, The Statue of Liberty and the Temple of Artemis both offer huge bonuses. Early game: Your priorities should be: 1) defense, 2. (Hence the term "customary". +4 Amenities; Incense - +1 Faith, +4 Amenities; Pearls - +1 Faith,. Scotland’s addition to the Civilization VI roster offers a fairly versatile civilization option that can either go the war or science route due to some unique abilities. When he's not working on his business, he's likely in the gym or playing video games. This guide is divided into multiple sections explaining how best to use and play against this specific civ. #7. There is a limit of 1. A district is a distinct part of a city which is found on terrain outside the city center (i. Increases. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Bermuda Triangle. This article is. It isn't until -3 or worse that you really have to start worrying about unrest. e. Pre-Rise and Fall content packs. Civilization VI : Civ 6 : Activités et ressources de luxe. Cities should be about 4-6 tiles apart (10-12 if you’re trying grab good land for later backfill). the original count comes from the Max number of tiles out from a non capital city your culture controls. Maya’s Wonders of the World in Civilization 6. You can build entertainment districts, trade for luxury resources, or build wonders. Leader Ability. A strategic point on the map, such as a choke point to the rest of your empire. The other thing of note is that early game will see anywhere between 2-4 governor promotions depending on how sluggish your plaza is and how aggressively you want to push Pingala. A game of Civilization is a lot like rolling a snowball down hill. - Warfare can seriously disrupt amenities, not only for the belligerent nations, but also neutral Civs. Tobacco. This is often overlooked in easier difficulties, but on Deity it’s critical. . How to Analyze Start Locations in Civ 6 Rise and Fall a Guide to your Settling Strategy. It featured a clean and minimalistic design, with easy-to-navigate menus and tooltips that made understanding game mechanics more straightforward for both new and experienced players. 3. In the. Players that own the. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Including: Desert, Grasslands, Plains, Snow, Tundra The +1 Military Policy Slot is only added at time of construction. Palace receives +3 Housing and +1 Amenity +2 Science and +2 Culture per turn before you settle your city. Maya & Gran. If they are happy, on the other hand, they will receive bonuses. Civ 6 Amenities Guide – How to Keep Your Citizens Happy in Civilization 6 . This means that for 3 population you need 1 Amenities, 5 population needs 2 Amenities, 7 population requires 3 Amenities and so on and so forth. not a rule though ;-) #3. Capturing this wonder. The first of these challenges, Age of Abundance, sets players as Pericles of Greece, challenging them to win through a. -1 cavalry unit within 1-2 turns of that coastal city. You get Silver from mines, so you'd need. Effects: +1 Amenity from entertainment to parent city Amenities from the Zoo and Stadium buildings extend to cities whose City Centers are up to 6 tiles away. if the amenity problem occurs in more than one city I sometimes go for an entertainment district, or build a new city with 2. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Now that you have conquered the other Civ, maybe just put a little focus on increasing amenities in general for a while before any more major expansion. Colosseum. This guide is divided into multiple sections explaining how best to use and play against this specific civ. It'd open more opportunities for placement. This. Luxury resources have more impact in the game mode that allows for industries and corporations as well! Luxury resources give +1 amenity for 4 cities. While I don’t generally recommend depending on them to provide your citizens with the amenities they need, it’s good in a pinch if you have multiple cities struggling with amenities. The gold and amenity costs in particular look very extreme. Unleashing a Culture Bomb in Civilization 6 is a handy tool for players who know how to use it. Gilgamesh is the leader for Sumeria in Civilization VI. In the realm of "Civilization 6", amenities play a pivotal role in ensuring the growth, success, and overall satisfaction of your cities. Unhappy – 10% decrease to non-food yields, 30% decrease to growth. Rise and Fall Expansion. If you have more amenities in a city than required, you will get slight yield bonuses, meaning that city grows faster and generates more culture, science, production etc. This score lives as an evolving audio record of your civilization’s progress as players aim to. Pre-Rise and Fall content packs. Note that all costs (production, science, culture, gold, etc. Civ 6. Within range of the bonuses from districts in other cities. As a Pantheon/Religion progresses, it also acquires Beliefs---bonuses granted by that Religion. Effectively this is +4 Housing for no water, +3 Housing for coastal water, and +2 Housing for fresh water. The pillaged mine makes adjacent tiles uninviting. #9. The higher a player's Amenities, the happier their population is. Back to City Housing is a new concept in Civilization VI, which acts as a slowing factor and eventually a hard limit on Population growth in each city. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Corrections Policy. At -1 and -2 amenities I think it just reduces the cities outputs. The fact is, it's not a big deal as long as you stay on top of it. Civ 6 strategy guide: beginner tips and tutorials. Civ 5’s graphics were also. Forbidden City. By Sarmad Lillah 2016-11-02 2022-04-04 Share Share In order to get the most out of Scotland's civ ability, you need to have as many ecstatic cities as possible. Civ VI amenities are by contrast a problem that has a lot of solutions. Throughout the game you gain Civics Cards which you can slot in and out. (Yes, the UI leaves much to be desired. • 2 yr. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius.